Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3

 


In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high-poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools, which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end, we'll add another prop that will be used in our final narrative scene.

Descargar

NewerStories OlderStories Inicio

0 comentarios:

Publicar un comentario